FrostCity
10Have at least 5 different area effects applied to the district
Have 10 districts affected by hubs
See 10 different situations near a district hub
Have "Devoted" relations with all communities and factions
Pork Barrel
30Fulfil at least 1 promise to 5 different communities and factions in one playthrough
Likeable
60Never have relations worse than "Sceptical" with any community or faction
Lawmaker
30Pass at least 20 new laws in a single playthrough
No-brainer
30Have 100% of delegates vote in favour of any law
Settler
30Set up 3 colonies
Isolationist
30Complete a playthrough without gathering any resources from the frostland or colonies
Have twice as much heat abundance as heat demand
Green Power
30Fulfil at least 300 Heat demand using Steam and have absent Squalor
Consistency
15Never research a building or pass a law of the opposite affinity to the one you already have
New Oxbridge
10Double starting Research speed
Have maximum trust
Have all problems absent for 50 weeks in the City with at least 15k population
Ensure the Wanderers' survival during the Whiteout
Ensure Wanderers' survival while saving the seals and not expelling the elders
Complete a playthrough in Utopia Builder mode
Ambitious
60Complete all Ambitions in Utopia Builder mode
Finish Defeat the Frost or Embrace the Frost before the Whiteout
Have no Hunger problem during whole duration of the Whiteout in New London
Have at least 50 income of heatstamps
Don't let the Fervour of any faction reach maximum level in a playthrough
Bonfire
15Don't let Civil War spread over 5 or more districts
Megalopolis
60Reach over 60,000 population in your main city
Reach over 50,000 population outside of your main city
Have Squalor Absent despite having at least 1000 Material Demand
Have Crime and Tension Absent in the City with at least 30k population
Visionary
60Research 60 different ideas under 600 weeks
Have at least 90% of the population be active workers in your city
Meet all factions in Utopia Builder mode
Have negative relations with all communities and factions
Have rallies and protests in the City at the same time
Change a policy to another one, and then pass the previous one once again
Disregard community requests 5 times in one playthrough
Complete the Story without passing any Rule laws on at least Captain difficulty
Complete a playthrough without any avoidable deaths
Complete the Story on any difficulty
Complete the Story on at least Steward difficulty
Complete the Story on Captain difficulty
Salvage all cores deposits in Winterhome before toxic gases engulf the city
Clog all gas source before first rise of toxicity on at least Steward difficulty
No deaths caused by Civil War during the whole game
Have the banished faction leave New London of their own accord
Never be in danger of losing your position due to low Trust or high Tension
Have no votes against Captain's Authority policy
End the civil war through the Path of Reconciliation
Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees
Have at least 20k heatstamps and over 200k Goods stockpile
Have no problems higher than Minor in a colony for 300 weeks
Complete the ‘Beacon of Hope’ Tale
Complete the ‘Apocalyptic Whiteout’ Tale
Complete the ‘Depleted Cores’ Tale
Born Ready
30Complete three Tales in a single playthrough on at least Steward difficulty
Complete the ‘Beacon of Hope’ Tale without any deaths on at least Steward difficulty
Seen Worse
20Complete ‘Apocalyptic Whiteout’ without Hunger and Disease over Minor on at least Steward difficulty
Complete the ‘Depleted Cores’ Tale under 200 weeks on at least Steward difficulty